Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Object-Disoriented Programming
C++ is a wonderful language for making horrible code.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
T w e n t y S i d e d
Hey Shamus! Just a heads up; Massawyrm at AICN has been beta testing 4th Edition D&D, and has posted a review here. Just thought you might be interested!
HOMG that 4E review is awesome!
I agree. I read that this morning and almost creamed my pants reading its awesometasticalness.
I’m not sure I believe that review—it was just seemed so one-sided and exuberant. As if they squared the circle and removed all the tradeoffs in game design, e.g.:
“There are benefits to playing WITH type, but never penalties for against. And that makes a WORLD of difference.”