The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Project Octant
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
T w e n t y S i d e d

You keep using that word. I do not think it means what you think it means.
Ignoring the fact that you already wrote that in an earlier post. D’oh!
Ha! Actually, that “You keep using that word” comment is what made me think of doing this in the first place. So now we come full-circle.
Ahh, but there is something you do not know: I am not left-handed!
So why are you smiling?
Never go up against a Sicilian when death is on the line. Ahahaha!