Day 1: I think I might be getting sick. Maybe. Feel funny.
Day 2: Dang. I’m sick. Bah. This isn’t so bad. I can take it.
Day 3: This is it. I’m going to die. I’m going to be one of those guys who snuffs it before reaching middle age. I wonder what my funeral will be like?
Day 4: I lament that I was ever brought into this world, for it is now my lot to endure these dark horrors. Life is a vast and joyless expanse of misery and suffering without meaning or merit.
Day 5: I am infected to the very soul. Each breath is an ordeal. Each moment a punishment. My heart may continue to beat, but it does so against my will.
Day 6: I think I’m on the mend. Whew. That was nasty.
Day 7: You’re getting sick? Tough break. Well, suck it up. Don’t be such a baby.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
My Music
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
T w e n t y S i d e d
Heh.
Classic, classic Shamus.