In the book of short-sighted, cynical ineptitude, a new chapter has been authored. Apparently the people of Activision believe that the need for sequels transcends the need for quality, originality, aesthetics, wit, and fun. The industry is rife with counter-examples, but you’d have to know something about videogames to understand that and spot the changes that are going on. And for whatever reason, none of the big publishers will let gamers into the boardroom.
Crysis 2
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
T w e n t y S i d e d